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But the frenzy was double-edged weapon.
Indiscriminate Killing:
The frenzied warrior attacked everything that moved—allies, enemies, animals, inanimate objects. He could not distinguish friend from foe, could not stop when the tactical objective was achieved, continued killing until the frenzy passed.
This made frenzied warriors dangerous to their own armies. They had to be isolated during the transformation, kept away from friendly forces, prevented from slaughtering their own side.
The Exhaustion:
When the frenzy ended, the warrior collapsed—utterly exhausted, sometimes unconscious, occasionally dead from the exertion. The transformation was not sustainable. It was brief, explosive expenditure of life-force that left the warrior vulnerable afterward.
The Injury:
Wounds ignored during frenzy became apparent afterward. Warriors who had fought through severed tendons, broken ribs, deep cuts suddenly experienced the full pain. Some died from injuries they had sustained but not noticed during the transformation.
The Madness:
Some warriors never fully returned from frenzy. They remained partially transformed—aggressive, unstable, prone to violence, unable to reintegrate into normal society. These became dangerous outsiders, living on society’s edges, occasionally employed as shock troops but never fully trusted.
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